Update Christmas 2022: I created a script for a fully fledged compile of mupen64plus.
Please download the zip file under this link:
https://drive.google.com/file/d/1EG6fMN-NmQl5cPZ20SNFGdych-wGmxNa/view?usp=sharing
After extraction, please check whether it is executable; if not:
chmod 755 mupen64plusSilicon.sh
With this script, you get all built automatically as described below. Be sure to have all the dependencies installed as explained below.
Only one warning: Although the Rice plugin builds successfully, it fails in my testing with several errors. For the time being, it does not work.
And if you want a frontend: That one works well, even if only an Intel binary (take the latest development build):
https://github.com/dh4/mupen64plus-qt#development-builds
Original post from 3 October 2022:
This is major (at least for me), thus I post these non-MAME news as a change: It runs on Apple Silicon, and quite well!
- a (nearly) fully functional mupen64plus core with GildeN64 GFX, SDL joypad support and two optional RSPs (HLE and CXD4)
- very decent performance at 1280x1024 (I did not yet test higher resolutions)
- fully functional hires texture packs (crucial for me)
- everything is still considered 'experimental', but very good for me to go so far
- run it out of a directory, so I do not mess around with an app image
- Homebrew (initial install)
- sdl2 (with all associated dependencies)
- libpng
- freetype2
- zlib
- cmake
- nasm












